Initial Vexta Core v0.1.0 release
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src/scheduler.cpp
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205
src/scheduler.cpp
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// Copyright (c) 2009-2020 The Bitcoin Core developers
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// Copyright (c) 2014-2020 The DigiByte Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <scheduler.h>
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#include <random.h>
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#include <util/time.h>
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#include <assert.h>
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#include <functional>
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#include <utility>
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CScheduler::CScheduler()
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{
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}
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CScheduler::~CScheduler()
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{
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assert(nThreadsServicingQueue == 0);
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if (stopWhenEmpty) assert(taskQueue.empty());
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}
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void CScheduler::serviceQueue()
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{
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WAIT_LOCK(newTaskMutex, lock);
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++nThreadsServicingQueue;
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// newTaskMutex is locked throughout this loop EXCEPT
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// when the thread is waiting or when the user's function
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// is called.
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while (!shouldStop()) {
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try {
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while (!shouldStop() && taskQueue.empty()) {
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// Wait until there is something to do.
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newTaskScheduled.wait(lock);
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}
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// Wait until either there is a new task, or until
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// the time of the first item on the queue:
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while (!shouldStop() && !taskQueue.empty()) {
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std::chrono::system_clock::time_point timeToWaitFor = taskQueue.begin()->first;
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if (newTaskScheduled.wait_until(lock, timeToWaitFor) == std::cv_status::timeout) {
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break; // Exit loop after timeout, it means we reached the time of the event
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}
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}
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// If there are multiple threads, the queue can empty while we're waiting (another
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// thread may service the task we were waiting on).
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if (shouldStop() || taskQueue.empty())
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continue;
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Function f = taskQueue.begin()->second;
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taskQueue.erase(taskQueue.begin());
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{
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// Unlock before calling f, so it can reschedule itself or another task
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// without deadlocking:
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REVERSE_LOCK(lock);
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f();
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}
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} catch (...) {
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--nThreadsServicingQueue;
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throw;
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}
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}
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--nThreadsServicingQueue;
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newTaskScheduled.notify_one();
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}
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void CScheduler::schedule(CScheduler::Function f, std::chrono::system_clock::time_point t)
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{
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{
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LOCK(newTaskMutex);
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taskQueue.insert(std::make_pair(t, f));
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}
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newTaskScheduled.notify_one();
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}
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void CScheduler::MockForward(std::chrono::seconds delta_seconds)
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{
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assert(delta_seconds > 0s && delta_seconds <= 1h);
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{
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LOCK(newTaskMutex);
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// use temp_queue to maintain updated schedule
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std::multimap<std::chrono::system_clock::time_point, Function> temp_queue;
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for (const auto& element : taskQueue) {
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temp_queue.emplace_hint(temp_queue.cend(), element.first - delta_seconds, element.second);
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}
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// point taskQueue to temp_queue
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taskQueue = std::move(temp_queue);
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}
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// notify that the taskQueue needs to be processed
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newTaskScheduled.notify_one();
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}
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static void Repeat(CScheduler& s, CScheduler::Function f, std::chrono::milliseconds delta)
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{
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f();
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s.scheduleFromNow([=, &s] { Repeat(s, f, delta); }, delta);
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}
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void CScheduler::scheduleEvery(CScheduler::Function f, std::chrono::milliseconds delta)
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{
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scheduleFromNow([=] { Repeat(*this, f, delta); }, delta);
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}
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size_t CScheduler::getQueueInfo(std::chrono::system_clock::time_point& first,
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std::chrono::system_clock::time_point& last) const
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{
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LOCK(newTaskMutex);
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size_t result = taskQueue.size();
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if (!taskQueue.empty()) {
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first = taskQueue.begin()->first;
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last = taskQueue.rbegin()->first;
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}
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return result;
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}
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bool CScheduler::AreThreadsServicingQueue() const
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{
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LOCK(newTaskMutex);
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return nThreadsServicingQueue;
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}
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void SingleThreadedSchedulerClient::MaybeScheduleProcessQueue()
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{
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{
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LOCK(m_cs_callbacks_pending);
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// Try to avoid scheduling too many copies here, but if we
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// accidentally have two ProcessQueue's scheduled at once its
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// not a big deal.
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if (m_are_callbacks_running) return;
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if (m_callbacks_pending.empty()) return;
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}
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m_pscheduler->schedule(std::bind(&SingleThreadedSchedulerClient::ProcessQueue, this), std::chrono::system_clock::now());
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}
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void SingleThreadedSchedulerClient::ProcessQueue()
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{
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std::function<void()> callback;
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{
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LOCK(m_cs_callbacks_pending);
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if (m_are_callbacks_running) return;
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if (m_callbacks_pending.empty()) return;
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m_are_callbacks_running = true;
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callback = std::move(m_callbacks_pending.front());
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m_callbacks_pending.pop_front();
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}
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// RAII the setting of fCallbacksRunning and calling MaybeScheduleProcessQueue
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// to ensure both happen safely even if callback() throws.
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struct RAIICallbacksRunning {
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SingleThreadedSchedulerClient* instance;
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explicit RAIICallbacksRunning(SingleThreadedSchedulerClient* _instance) : instance(_instance) {}
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~RAIICallbacksRunning()
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{
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{
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LOCK(instance->m_cs_callbacks_pending);
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instance->m_are_callbacks_running = false;
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}
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instance->MaybeScheduleProcessQueue();
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}
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} raiicallbacksrunning(this);
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callback();
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}
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void SingleThreadedSchedulerClient::AddToProcessQueue(std::function<void()> func)
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{
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assert(m_pscheduler);
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{
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LOCK(m_cs_callbacks_pending);
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m_callbacks_pending.emplace_back(std::move(func));
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}
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MaybeScheduleProcessQueue();
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}
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void SingleThreadedSchedulerClient::EmptyQueue()
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{
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assert(!m_pscheduler->AreThreadsServicingQueue());
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bool should_continue = true;
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while (should_continue) {
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ProcessQueue();
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LOCK(m_cs_callbacks_pending);
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should_continue = !m_callbacks_pending.empty();
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}
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}
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size_t SingleThreadedSchedulerClient::CallbacksPending()
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{
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LOCK(m_cs_callbacks_pending);
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return m_callbacks_pending.size();
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}
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